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Graphics Shaders Theory and Practice, Second Edition

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Synopsis

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

Book details

Author:
Mike Bailey, Steve Cunningham
ISBN:
9781040061169
Related ISBNs:
9781439867754, 9781568814346, 9780429104701
Publisher:
CRC Press
Pages:
N/A
Reading age:
Not specified
Includes images:
Yes
Date of addition:
2024-07-18
Usage restrictions:
Copyright
Copyright date:
2012
Copyright by:
Taylor & Francis Group, LLC 
Adult content:
No
Language:
English
Categories:
Art and Architecture, Computers and Internet, Nonfiction