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The Gamification of Society

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Synopsis

The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamification's logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their “mechanics” have on wider society. The empirical research presented in this book (examining designers' practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.

Book details

Author:
Emmanuelle Savignac, Jean Frances, Pierre Lénel, Stéphane Le Lay
ISBN:
9781119821540
Related ISBNs:
9781119821557, 9781786306456
Publisher:
Wiley
Pages:
224
Reading age:
Not specified
Includes images:
No
Date of addition:
2021-03-18
Usage restrictions:
Copyright
Copyright date:
2021
Copyright by:
N/A 
Adult content:
No
Language:
English
Categories:
Children's Books, Nonfiction, Sociology